Examples of Play

Example: how terrain affects word placement:

Here we have placed the word PNEUMAS. The gold city is on solid ground, and unbroken ice is solid too - we can thus build our word across the water. The final S of the word has a value of 1, which is all ice can support. A heavier letter would break the ice.
The next word, NOSE, has been placed on the board and we are about to commit it. The E is fine - it is light enough to sit on ice. We also see that the N and O are crossing forest tiles. Each forest tile adds 2 to the final word score (so 2+2 =4 in this case) required for successful placement. Since NOSE has a score of 4 (each letter has 1 pip), it is 'strong enough' to cut through the forest and can be placed. If we had used a 'burning' or 'cutting' word (e.g. FIRE or CUT) the face value of the tiles would have been multiplied by 1.5 for the purposes of cutting through forest. The final placement is shown below.

Back

Example: invoking an elemental token

In the example below, we have captured a volcano token, and (unwisely) decided to use it:

  

After we invoke the volcano, all the letters on tiles that transmute to lava are destroyed. Initially, all affected words are marked as invalid. Here, the word ARE was damage, leaving behind RE. Initially, RE is set to invalid. However, since RE is a valid English word, it is returned to full validity at the end of he player's turn.

Back


Example: Redeployment

We wish to redeploy the word REX - redeployment will return those letters to the rack, which are not part of any other word. In this case, R and X will be returned. Defeated words can also be redeployed.

  

Back


Example: Invalid and disconnected words

The image below shows the word PI (shown in grey) has been cut off from Silver's city. It will have a 0.6 multiplier applied to its defense strength. The word AB, next to GOA and HERBS is invalid - it was part of a word that was defeated earlier. Its invalid status is indicated by the lack of connecting bars between letters. At the end of combat, word fragments are revalidated. In this case, since AB is not a valid English word, its links remain broken: it contributes nothing to score or defense.

  

Back


Example: Combat 1

Below we have Gold attacking Silver with the word MIRVED. When you place letters adjacent to your opponent's words (horizontally or vertically) you are launching an attack.

  

The attack strength is indicated at the bottom of the screen when you click commit. Here, we see that the score from the letters with no modifier is 6 (2 from M, 1 each from I, R, E and D). The V has a value of 3, which is multiplied by 1.5 since it crosses a mountain tile - shown by the mountain ideogram. The total is 10.5, which is rounded down to 10.

  

Note that the initial attacker and defender strength are shown at the bottom of the screen. As each defender tries to beat of the attacker, the word strengths change. Here, there is only one defender - ANGER - which has an initial strength of 6: 5 for the word, -1 for crossing water and +2 for crossing a city. As long as the attacker has a strength that exceeds the defender's, it will triumph. The attacker's strength is reduced by the strength of he defender and it can continue attacking as long as it has strength above 0. Here, this is not required since there are no other defenders. The defending word is removed from the board.

  

The attacker gains a score bonus equal to the defeated word's value (5) and also gets the score associated with laying down a new word (9). The defender loses the value of word which was defeated.

Back


Example: Combat 2

The following example shows a combat modifier from a previous attack. Here, Gold is attacking Silver, by placing FOE. The word JEANS had just survived an attack by Gold, but the attacking word strength was added as a penalty (the -5, seen floating above the word). JEANS now has a strength of 3 (8 - 5) which is not enough to resist FOE (5). It is thus defeated and the letters J, A, N and S are removed from the board. If JEANS had survived this new attack, an additional penalty would have accumulated. Persistent attacks are one way to defeat a heavily fortified word. Note, however, that all penalties are removed at the end of the attacker's turn.

  

Back